Patrick Clark
Patrick Clark
Environment Art Lead @ Azra Games
Boston, United States

Environment art director specializing in photogrammetry, hard surface modeling, material scanning, pipelines, and process.

Skills

Art Direction3D ModelingHard Surface ModelingProp ModelingTexturingUV MappingGame DevelopmentPhotographyWeapon ModelingPython ScriptingProject ManagementHDRI PhotographyPhotogrammetryPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Photoscan
Photoscan
Python
Python

Productions

    • Video Game
      Red Dead Redemption 2
    • Year
      2018
    • Role
      Technical Artist
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto V
    • Year
      2013
    • Role
      Technical Artist
    • Company
      Rockstar Games
    • Video Game
      Max Payne 3
    • Year
      2012
    • Role
      Technical Artist
    • Company
      Rockstar Games
    • Video Game
      Bully: Scholarship Edition
    • Year
      2008
    • Role
      Technical Artist
    • Company
      Rockstar Games

Experience

  • Environment Art Lead at Azra Games
    November 2023 - Present

  • Principal Environment Artist at Gearbox Volition
    June 2022 - September 2023

  • Senior Environment Artist at iRacing
    July 2021 - June 2022

  • Senior Technical Artist at Wayfair
    United States of America
    March 2016 - Present

    - Photogrammetry R&D.

    - Material scanning R&D.

    - Future technology R&D.

    - 3D and UI asset development for Oculus Rift and Google Tango applications.

    - 3D asset pipeline development.

  • Technical Artist at Rockstar Games
    United States of America
    April 2008 - March 2016

    ★ Red Dead Redemption 2

    - Weapons, Props, Environments and Fragmentation.

    - Performance and memory optimization.

    - Photogrammetry R&D

    - FACS scanning and processing

    ★ Grand Theft Auto V

    - Weapons, Props, and Fragmentation.

    ★ Max Payne 3

    - Weapons, Props, Environments and Fragmentation.

    - Performance and memory optimization.

    - Rigging and animation.

  • Technical Artist at Mad Doc Software
    United States of America
    April 2007 - April 2008

    ★ Bully Scholarship Edition

    - Cutscene and cinematics artist.

    ★ Empire Earth 3

    - Built out menus, designed and implemented main screen UI.

    - Responsible for in-game iconography and UI elements.

    ★ Star Trek Legacy

    - Built out menus, designed and implemented several menu screens.

    - Designed the set of icons used for Xbox Live achievements.

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